Xcode is the tool developers use to build apps for the Apple ecosystem – MacOS, iOS, and all things Apple.

  1. How To Install Xcode On Mojave
  2. Xcode On Mojave
  3. Xcode 11.3 On Mojave
  4. Xcode 11 On Mojave
  5. Run Xcode On Mojave

This guide will walk you through how to successfully install Xcode onto your Mac, from start to finish.

Here are some handy tips to know before you get started:

MacOS 10.14 Mojave and Xcode 10.0 support. Hi, I recently upgraded my macOS system from 10.13.6 High Sierra and Xcode 9.4.1 to Mojave and Xcode 10.0. I had been using 'Intel® Parallel Studio XE Composer Edition for C macOS. version 2018 update 2' for some time, but the OS upgrade of course broke some of system's functionality. Install Xcode On Mojave Mac; Quickstart. Apple id and account disabled while downloading the xcode from the app store. With Catalina VMware. Shiwansh June 4, 2020 at 1:56 PM Reply. Apple id and account disabled while downloading the xcode from the app store. Dave May 10, 2019 at 12:01 AM Reply.

Mojave
  • Xcode only runs on a mac. If you are on a PC, sadly you won't be able to use Xcode.
  • You'll need a good, stable internet connection. The latest version is around 8 gigabytes in size.
  • Be sure to have at least 30 gigabytes of free space on your computer. The latest .xip file (v11.4.1 at the time of writing) is ~8 gigabytes zipped. When you unzip it, that's another 17 gigabytes. Then you'll need the command line tool, which is yet another 1.5 gigabytes.

Here's an overview of the steps to install Xcode

  1. Download Xcode
  2. Install the command line tool
  3. Open the new version
  4. Delete files

Note that I have listed some Terminal commands in the steps below. These commands can be typed into your present working directory. This means that you don't need to navigate to any particular folder.

If you really want to, you can first type cd before typing the commands in the below steps. This will return you back to the home folder.

Step #1: Download Xcode

There are two ways to do this. For the latest version and a theoretically 'easy' installation, you can use the App Store. I don't recommend this option.

I prefer to use the developer site. This comes with the bonus option of being able to download any version you'd like.

Option #1: Download via the App Store for the latest version (not my preferred option)

In theory, this should be a seamless and pain-free process. But if the installation fails for any reason on the last step, it is very hard to troubleshoot.

There are a few reasons for failure, and no easy way to know which is the underlying cause. If you do encounter a failure, you will need to re-download the entire file again each time you try to fix the failure. As the latest version is 8 gigabytes, I didn't much enjoy this approach.

But if you're feeling brave, here are the steps:

  • Open the App Store on your mac
  • Sign in
  • Search for Xcode
  • Click install or update

Option 2: Download via the Developer site for a specific version (my preferred option)

  1. Head to the 'more' section of the Apple developer website
  2. Sign in with your iTunes account id
  3. Type in the version that you'd like, and download the Xcode_x_x_x.xip file. Keep in mind that Xcode 11.4.1 is 8 gigabytes, so this will take awhile depending on your internet connection.
  4. Once the file is downloaded, click on .xip to extract it. Your laptop will extract it to the same folder you downloaded it to. This extraction process is automatic. You don't need to do anything more after you click on the .xip file. This step will take a few minutes.
  5. [Optional] Once extracted, rename the application to “Xcode11.x.x” if you are using multiple versions.
  6. Drag application to the Applications folder
  7. [Optional] Set the new Xcode version as the default. Open Terminal and type sudo xcode-select -switch /Applications/Xcodex.x.x.app . Replace x.x.x with the version number. For example: Xcode11.4.1.app. You will need to enter in your computer admin password. I'm pretty sure this will update the default Xcode version for all users on your computer, so best to check with other users first

Step #2: Install the command line tool (CLT)

If you have multiple users on your computer, you will need to update the CLT for each user.

Download .dmg

To update the CLT, go to app developer website and download the command line tool .dmg.

If you have never installed Xcode before, you may be able to update with your Terminal by typing in xcode-select --install instead of visiting the developer website.

But if you have an existing version of Xcode installed on your machine, you'll probably see this error:

This means you'll need to go to the developer website instead.

Installing the CLT

When the .dmg has finished downloaded, double click the file to open it. This will open a little window that looks like this:

Double click the box and follow the prompts to install the CLT. It will take a few minutes to complete.

It may ask you at the end of the installation whether you want to move this to the trash bin. When it does this, it's talking about moving the .dmg file to the trash bin. Since you should no longer need this file. I always say yes to this.

Step #3: Open Xcode

Open the Applications folder and open the new version of Xcode. If you renamed Xcode, make sure you open the correct application

How To Install Xcode On Mojave

Xcode may prompt you to install additional components. Click install. This will take a few minutes.

While it's installing, check that your default Xcode version is the one you just downloaded:

  • Open Terminal
  • Type brew config
  • You should see “CLT” and “Xcode” versions, as well as everything else. This should reflect the version that you have just downloaded. In my case, I downloaded Xcode 11.4.1.

Once the components are installed, Xcode will launch. You should be able to pick up your old projects and continue where you left off seamlessly*.

*Note that if you use any proxy tools, such as Charles, you will need to re-install those certificates in your simulator again.

If you encounter any errors while trying to build or run a project, check which device you are trying to launch. The new version may not remember the device you were using before. If so, click on the device and choose 'Add additional simulators' from the drop down menu to add the device you want.

Step #4. Delete the files

If you don't need the older versions of Xcode on your computer, you can uninstall them and get some hard drive space back.

You can also delete the .xip file of the version you just downloaded, as well as the CLT.dmg file.

That's everything. I hope this has helped you successfully install Xcode. Have fun with it!

Quickstart

Apple id and account disabled while downloading the xcode from the app store. With Catalina VMware. Shiwansh June 4, 2020 at 1:56 PM Reply. Apple id and account disabled while downloading the xcode from the app store. Dave May 10, 2019 at 12:01 AM Reply. I just got iMessage to run on a Mojave guest running on VMware Workstation 15 Player.

  1. Install Xcode and the Xcode Command Line Tools
  2. Agree to Xcode license in Terminal: sudo xcodebuild -license
  3. Install MacPorts for your version of the Mac operating system:
  • Apple's Xcode Developer Tools (version 12.2 or later for Big Sur, 11.3 or later for Catalina, 10.0 or later for Mojave, 9.0 or later for High Sierra, 8.0 or later for Sierra, 7.0 or later for El Capitan, 6.1 or later for Yosemite, 5.0.1 or later for Mavericks, 4.4 or later for Mountain Lion, 4.1 or later for Lion, 3.2 or later for Snow Leopard.
  • After Sierra, High Sierra, Mojave, the next one is macOS Catalina. Now Catalina includes a huge deal of fresh green stuff. First off, starting off with iTunes, Apple’s Senior VP Craig Federighi nailed it with making fun of showing off some apps in iTunes.

Installing MacPorts

MacPorts version 2.6.4 is available in various formats for download and installation (note, if you are upgrading to a new major release of macOS, see the migration info page):

  • “pkg” installers for Big Sur, Catalina, Mojave, and High Sierra, for use with the macOS Installer. This is the simplest installation procedure that most users should follow after meeting the requirements listed below. Installers for legacy platforms Sierra, El Capitan, Yosemite, Mavericks, Mountain Lion, Lion, Snow Leopard, Leopard and Tiger are also available.
  • In source form as either a tar.bz2 package or a tar.gz one for manual compilation, if you intend to customize your installation in any way.
  • Git clone of the unpackaged sources, if you wish to follow MacPorts development.
  • The selfupdate target of the port(1) command, for users who already have MacPorts installed and wish to upgrade to a newer release.

Checksums for our packaged downloads are contained in the corresponding checksums file.

The public key to verify the detached GPG signatures can be found under the attachments section on jmr's wiki page. (Direct Link).

Please note that in order to install and run MacPorts on macOS, your system must have installations of the following components:

  1. Apple's Xcode Developer Tools (version 12.2 or later for Big Sur, 11.3 or later for Catalina, 10.0 or later for Mojave, 9.0 or later for High Sierra, 8.0 or later for Sierra, 7.0 or later for El Capitan, 6.1 or later for Yosemite, 5.0.1 or later for Mavericks, 4.4 or later for Mountain Lion, 4.1 or later for Lion, 3.2 or later for Snow Leopard, or 3.1 or later for Leopard), found at the Apple Developer site, on your Mac operating system installation CDs/DVD, or in the Mac App Store. Using the latest available version that will run on your OS is highly recommended, except for Snow Leopard where the last free version, 3.2.6, is recommended.
  2. Apple's Command Line Developer Tools can be installed on recent OS versions by running this command in the Terminal:

    Older versions are found at the Apple Developer site, or they can be installed from within Xcode back to version 4. Users of Xcode 3 or earlier can install them by ensuring that the appropriate option(s) are selected at the time of Xcode's install ('UNIX Development', 'System Tools', 'Command Line Tools', or 'Command Line Support').

  3. Xcode 4 and later users need to first accept the Xcode EULA by either launching Xcode or running:
  4. (Optional) The X11 windowing environment for ports that depend on the functionality it provides to run. You have multiple choices for an X11 server:
    • Install the xorg-server port from MacPorts (recommended).
    • The XQuartz Project provides a complete X11 release for macOS including server and client libraries and applications. It has however not been updated since 2016.
    • Apple's X11.app is provided by the “X11 User” package on older OS versions. It is always installed on Lion, and is an optional installation on your system CDs/DVD with previous OS versions.

macOS Package (.pkg) Installer

The easiest way to install MacPorts on a Mac is by downloading the pkg or dmg for Big Sur, Catalina, Mojave, High Sierra, Sierra, El Capitan, Yosemite, Mavericks, Mountain Lion, Lion, Snow Leopard, Leopard or Tiger and running the system's Installer by double-clicking on the pkg contained therein, following the on-screen instructions until completion.

Xcode 11 on mojave

This procedure will place a fully-functional and default MacPorts installation on your host system, ready for usage. If needed your shell configuration files will be adapted by the installer to include the necessary settings to run MacPorts and the programs it installs, but you may need to open a new shell for these changes to take effect.

The MacPorts “selfupdate” command will also be run for you by the installer to ensure you have our latest available release and the latest revisions to the “Portfiles” that contain the instructions employed in the building and installation of ports. After installation is done, it is recommended that you run this step manually on a regular basis to to keep your MacPorts system always current:

At this point you should be ready to enjoy MacPorts!

Xcode 11.4 on mojave

Type “man port” at the command line prompt and/or browse over to our Guide to find out more information about using MacPorts. Help is also available.

Source Installation

If on the other hand you decide to install MacPorts from source, there are still a couple of things you will need to do after downloading the tarball before you can start installing ports, namely compiling and installing MacPorts itself:

  1. cd” into the directory where you downloaded the package and run “tar xjvf MacPorts-2.6.4.tar.bz2” or “tar xzvf MacPorts-2.6.4.tar.gz”, depending on whether you downloaded the bz2 tarball or the gz one, respectively.
  2. Build and install the recently unpacked sources:
    • cd MacPorts-2.6.4
    • ./configure && make && sudo make install
    Optionally:
    • cd ../
    • rm -rf MacPorts-2.6.4*

These steps need to be perfomed from an administrator account, for which “sudo” will ask the password upon installation. This procedure will install a pristine MacPorts system and, if the optional steps are taken, remove the as of now unnecessary MacPorts-2.6.4 source directory and corresponding tarball.

To customize your installation you should read the output of “./configure --help more” and pass the appropriate options for the settings you wish to tweak to the configuration script in the steps detailed above.

You will need to manually adapt your shell's environment to work with MacPorts and your chosen installation prefix (the value passed to configure's --prefix flag, defaulting to /opt/local):

  • Add ${prefix}/bin and ${prefix}/sbin to the start of your PATH environment variable so that MacPorts-installed programs take precedence over system-provided programs of the same name.
  • If a standard MANPATH environment variable already exists (that is, one that doesn't contain any empty components), add the ${prefix}/share/man path to it so that MacPorts-installed man pages are found by your shell.
  • For Tiger and earlier only, add an appropriate X11 DISPLAY environment variable to run X11-dependent programs, as Leopard takes care of this requirement on its own.

Lastly, you need to synchronize your installation with the MacPorts rsync server:

Xcode On Mojave

Upon completion MacPorts will be ready to install ports!

It is recommended to run the above command on a regular basis to keep your installation current. Type “man port” at the command line prompt and/or browse over to our Guide to find out more information about using MacPorts. Help is also available.

Git Sources

If you are developer or a user with a taste for the bleeding edge and wish for the latest changes and feature additions, you may acquire the MacPorts sources through git. See the Guide section on installing from git.

Purpose-specific branches are also available at the https://github.com/macports/macports-base/branches url.

Alternatively, if you'd simply like to view the git repository without checking it out, you can do so via the GitHub web interface.

Selfupdate

If you already have MacPorts installed and have no restrictions to use the rsync networking protocol (tcp port 873 by default), the easiest way to upgrade to our latest available release, 2.6.4, is by using the selfupdate target of the port(1) command. This will both update your ports tree (by performing a sync operation) and rebuild your current installation if it's outdated, preserving your customizations, if any.

Xcode 11.3 On Mojave

Other Platforms

Running on platforms other than macOS is not the main focus of The MacPorts Project, so remaining cross-platform is not an actively-pursued development goal. Nevertheless, it is not an actively-discouraged goal either and as a result some experimental support does exist for other POSIX-compliant platforms such as *BSD and GNU/Linux.

The full list of requirements to run MacPorts on these other platforms is as follows (we assume you have the basics such as GCC and X11):

  • Tcl (8.4 or 8.5), with threads.
  • mtree for directory hierarchy.
  • rsync for syncing the ports.
  • cURL for downloading distfiles.
  • SQLite for the port registry.
  • GNUstep (Base), for Foundation (optional, can be disabled via configure args).
  • OpenSSL for signature verification, and optionally for checksums. libmd may be used instead for checksums.

Xcode 11 On Mojave

Normally you must install from source or from an git checkout to run MacPorts on any of these platforms.

Help

Help on a wide variety of topics is also available in the project Guide and through our Trac portal should you run into any problems installing and/or using MacPorts. Of particular relevance are the installation & usage sections of the former and the FAQ section of the Wiki, where we keep track of questions frequently fielded on our mailing lists.

Install Xcode On Mojave Mac

Run Xcode On Mojave

If any of these resources do not answer your questions or if you need any kind of extended support, there are many ways to contact us!