Xcode is the tool developers use to build apps for the Apple ecosystem – MacOS, iOS, and all things Apple.
This guide will walk you through how to successfully install Xcode onto your Mac, from start to finish.
Here are some handy tips to know before you get started:
MacOS 10.14 Mojave and Xcode 10.0 support. Hi, I recently upgraded my macOS system from 10.13.6 High Sierra and Xcode 9.4.1 to Mojave and Xcode 10.0. I had been using 'Intel® Parallel Studio XE Composer Edition for C macOS. version 2018 update 2' for some time, but the OS upgrade of course broke some of system's functionality. Install Xcode On Mojave Mac; Quickstart. Apple id and account disabled while downloading the xcode from the app store. With Catalina VMware. Shiwansh June 4, 2020 at 1:56 PM Reply. Apple id and account disabled while downloading the xcode from the app store. Dave May 10, 2019 at 12:01 AM Reply.
.xipfile (v11.4.1 at the time of writing) is ~8 gigabytes zipped. When you unzip it, that's another 17 gigabytes. Then you'll need the command line tool, which is yet another 1.5 gigabytes.
Note that I have listed some Terminal commands in the steps below. These commands can be typed into your present working directory. This means that you don't need to navigate to any particular folder.
If you really want to, you can first type
cd before typing the commands in the below steps. This will return you back to the home folder.
There are two ways to do this. For the latest version and a theoretically 'easy' installation, you can use the App Store. I don't recommend this option.
I prefer to use the developer site. This comes with the bonus option of being able to download any version you'd like.
In theory, this should be a seamless and pain-free process. But if the installation fails for any reason on the last step, it is very hard to troubleshoot.
There are a few reasons for failure, and no easy way to know which is the underlying cause. If you do encounter a failure, you will need to re-download the entire file again each time you try to fix the failure. As the latest version is 8 gigabytes, I didn't much enjoy this approach.
But if you're feeling brave, here are the steps:
Xcode_x_x_x.xipfile. Keep in mind that Xcode 11.4.1 is 8 gigabytes, so this will take awhile depending on your internet connection.
.xipto extract it. Your laptop will extract it to the same folder you downloaded it to. This extraction process is automatic. You don't need to do anything more after you click on the
.xipfile. This step will take a few minutes.
sudo xcode-select -switch /Applications/Xcodex.x.x.app. Replace
x.x.xwith the version number. For example:
Xcode11.4.1.app. You will need to enter in your computer admin password. I'm pretty sure this will update the default Xcode version for all users on your computer, so best to check with other users first
If you have multiple users on your computer, you will need to update the CLT for each user.
To update the CLT, go to app developer website and download the command line tool
If you have never installed Xcode before, you may be able to update with your Terminal by typing in
xcode-select --install instead of visiting the developer website.
But if you have an existing version of Xcode installed on your machine, you'll probably see this error:
This means you'll need to go to the developer website instead.
.dmg has finished downloaded, double click the file to open it. This will open a little window that looks like this:
Double click the box and follow the prompts to install the CLT. It will take a few minutes to complete.
It may ask you at the end of the installation whether you want to move this to the trash bin. When it does this, it's talking about moving the
.dmg file to the trash bin. Since you should no longer need this file. I always say yes to this.
Open the Applications folder and open the new version of Xcode. If you renamed Xcode, make sure you open the correct application
Xcode may prompt you to install additional components. Click install. This will take a few minutes.
While it's installing, check that your default Xcode version is the one you just downloaded:
Once the components are installed, Xcode will launch. You should be able to pick up your old projects and continue where you left off seamlessly*.
*Note that if you use any proxy tools, such as Charles, you will need to re-install those certificates in your simulator again.
If you encounter any errors while trying to build or run a project, check which device you are trying to launch. The new version may not remember the device you were using before. If so, click on the device and choose 'Add additional simulators' from the drop down menu to add the device you want.
If you don't need the older versions of Xcode on your computer, you can uninstall them and get some hard drive space back.
You can also delete the
.xip file of the version you just downloaded, as well as the
That's everything. I hope this has helped you successfully install Xcode. Have fun with it!
Apple id and account disabled while downloading the xcode from the app store. With Catalina VMware. Shiwansh June 4, 2020 at 1:56 PM Reply. Apple id and account disabled while downloading the xcode from the app store. Dave May 10, 2019 at 12:01 AM Reply. I just got iMessage to run on a Mojave guest running on VMware Workstation 15 Player.
sudo xcodebuild -license
MacPorts version 2.6.4 is available in various formats for download and installation (note, if you are upgrading to a new major release of macOS, see the migration info page):
Checksums for our packaged downloads are contained in the corresponding checksums file.
The public key to verify the detached GPG signatures can be found under the attachments section on jmr's wiki page. (Direct Link).
Please note that in order to install and run MacPorts on macOS, your system must have installations of the following components:
Apple's Command Line Developer Tools can be installed on recent OS versions by running this command in the Terminal:
Older versions are found at the Apple Developer site, or they can be installed from within Xcode back to version 4. Users of Xcode 3 or earlier can install them by ensuring that the appropriate option(s) are selected at the time of Xcode's install ('UNIX Development', 'System Tools', 'Command Line Tools', or 'Command Line Support').
The easiest way to install MacPorts on a Mac is by downloading the pkg or dmg for Big Sur, Catalina, Mojave, High Sierra, Sierra, El Capitan, Yosemite, Mavericks, Mountain Lion, Lion, Snow Leopard, Leopard or Tiger and running the system's Installer by double-clicking on the pkg contained therein, following the on-screen instructions until completion.
This procedure will place a fully-functional and default MacPorts installation on your host system, ready for usage. If needed your shell configuration files will be adapted by the installer to include the necessary settings to run MacPorts and the programs it installs, but you may need to open a new shell for these changes to take effect.
The MacPorts “selfupdate” command will also be run for you by the installer to ensure you have our latest available release and the latest revisions to the “Portfiles” that contain the instructions employed in the building and installation of ports. After installation is done, it is recommended that you run this step manually on a regular basis to to keep your MacPorts system always current:
At this point you should be ready to enjoy MacPorts!
Type “man port” at the command line prompt and/or browse over to our Guide to find out more information about using MacPorts. Help is also available.
If on the other hand you decide to install MacPorts from source, there are still a couple of things you will need to do after downloading the tarball before you can start installing ports, namely compiling and installing MacPorts itself:
These steps need to be perfomed from an administrator account, for which “sudo” will ask the password upon installation. This procedure will install a pristine MacPorts system and, if the optional steps are taken, remove the as of now unnecessary MacPorts-2.6.4 source directory and corresponding tarball.
To customize your installation you should read the output of “./configure --help more” and pass the appropriate options for the settings you wish to tweak to the configuration script in the steps detailed above.
You will need to manually adapt your shell's environment to work with MacPorts and your chosen installation prefix (the value passed to configure's --prefix flag, defaulting to /opt/local):
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Upon completion MacPorts will be ready to install ports!
It is recommended to run the above command on a regular basis to keep your installation current. Type “man port” at the command line prompt and/or browse over to our Guide to find out more information about using MacPorts. Help is also available.
If you are developer or a user with a taste for the bleeding edge and wish for the latest changes and feature additions, you may acquire the MacPorts sources through git. See the Guide section on installing from git.
Purpose-specific branches are also available at the https://github.com/macports/macports-base/branches url.
Alternatively, if you'd simply like to view the git repository without checking it out, you can do so via the GitHub web interface.
If you already have MacPorts installed and have no restrictions to use the rsync networking protocol (tcp port 873 by default), the easiest way to upgrade to our latest available release, 2.6.4, is by using the selfupdate target of the port(1) command. This will both update your ports tree (by performing a sync operation) and rebuild your current installation if it's outdated, preserving your customizations, if any.
Running on platforms other than macOS is not the main focus of The MacPorts Project, so remaining cross-platform is not an actively-pursued development goal. Nevertheless, it is not an actively-discouraged goal either and as a result some experimental support does exist for other POSIX-compliant platforms such as *BSD and GNU/Linux.
The full list of requirements to run MacPorts on these other platforms is as follows (we assume you have the basics such as GCC and X11):
Normally you must install from source or from an git checkout to run MacPorts on any of these platforms.
Help on a wide variety of topics is also available in the project Guide and through our Trac portal should you run into any problems installing and/or using MacPorts. Of particular relevance are the installation & usage sections of the former and the FAQ section of the Wiki, where we keep track of questions frequently fielded on our mailing lists.
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