The link to download Xcode for Windows is here. Using these methods you can download Xcode for Windows 32 bit or 64 bit and use it for developing the apps. But an important note – Apple has not legalized the use of MacOS in Windows by anyway yet and using the Xcode in Windows is illegal. Windows Alternatives for Xcode.

  • List of Xcode For Windows 1. If you are looking for a cloud mac service that has great support and also is fast and efficient, then the best option is to go with XcodeClub which is available with 6GB and 8GB options.
  • When I try to download the game pubg to Cydia Impacter show me this message I hope the solution did not benefit from the Vip subscription file:provision.cpp; line: 81; what: ios/listDevices =3018 Please update to Xcode 7.3 or later to continue developing with your Apple ID file:provision.cpp; lin.

We all know that Xcode has struggled with being a little on the portly side for some years, and even Apple acknowledged this back at WWDC 2012. Here’s what Matthew Firlik (Director of Development Technologies at Apple) had to say at the time:

Last year [at WWDC 2011] when we shipped Xcode 4.1 our download size was a little bit over 4 gigabytes, and I don't think there's anything more to be said about that. When we shipped Xcode 4.2 we were able to shrink that package size down to about 1.5 gigabytes by making some of the legacy content – like the older iOS simulators – downloadable on demand.

At the time that was a big and welcome improvement, but sadly it wasn’t to last: after going on its crash diet in 2012, Xcode has since been busy at the dessert aisle and has grown far beyond the “no more to be said about that” size of Xcode 4.1.

Let’s take a look at some figures:

Xcode 5.02.05 GB4.37 GB
Xcode 6.02.62 GB5.18 GB
Xcode 7.03.85 GB7.79 GB
Xcode 8.04.41 GB9.97 GB
Xcode 9.05.37 GB10.41 GB

Now, some amount of natural fluctuation is to be expected – as Firlik said back in 2012, Apple can adjust its selection of simulators in order to reduce the initial download at the expense of possible later downloads.

It’s also important to note that Xcode has added features over those years, such as Swift in Xcode 6 or App Thinning in Xcode 7, so some amount of natural growth is inevitable. Many developers – myself included! – have a long wish list of features we want to see in Xcode 10, so there’s a never-ending trade-off between cutting size and adding features.

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But wait – there’s more!

All this extra growth means that Xcode 9 is more than twice the size of Xcode 5, but even that’s not the whole story. You see, Xcode is a bit sneaky: the 10.41GB that Xcode 9 takes up is actually only its starting size.

Each time you connect a device to your computer, you might have noticed Xcode likes to spend some time “Processing symbol files” or “Preparing debugger support” for that device. This happens once per iOS version, although it’s extremely fine-grained – even going from iOS 11 beta 9 to iOS 11 beta 10 will cause this process to repeat.

What Xcode is doing is configuring its device support system so that it understands all the frameworks that ship inside the iOS version you connected, which in turn means it can symbolicate crash logs. This is no small amount of data – you can expect Xcode to chew up 2-3GB for each iOS version you connect.

The problem is, Xcode doesn’t ever seem to want to remove device support once it’s installed, so if you’re an active iOS developer who doesn’t actively prune this yourself there’s a good chance you’ll find around 40GB or more of device support data – most of which is for iOS versions that you don’t even think about any more.

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In my case, I recently finished writing a book teaching all the new iOS APIs in iOS 11, which meant I had installed iOS 11 betas 1 through 10 on my devices. If I hadn’t been cleaning Xcode’s device support directory, each of those combined would have been taking up a whopping 20GB of space, even though each beta version was effectively rendered obsolete as soon as its successor came out.

Save 20GB with this one weird trick

Xcode’s initial install size is beyond our control, but its extended post-install growth is something you can reduce. First, install the awesome tool GrandPerspective, then point it at your ~/Library/Developer directory.

This is where Xcode stores three chunky parts of its ecosystem:

  1. The iOS Device Support directory stores debugging data for individual iOS versions.
  2. The Derived Data directory is the storage area Xcode uses while building your apps.
  3. The CoreSimulator directory is where Xcode’s simulator data lives, including all apps you’ve installed into simulators.

Keep in mind that each of those simulators is feature complete, right down to those sample photos you see in the Photos app. If you’re curious, try searching ~/Library/Developer for “IMG_0005.JPG” – I found 90 copies of the same photo. Nice!

When GrandPerspective finishes – and it might take some time – you’ll see something like the image below:

GrandPerspective shows you the total space taken up by the scanned directory in the bottom-left corner (20.7GB for me), but you can also hover over individual files to see what they are and how much they take up.

To make things easier to read I’ve added some annotations to mine so you can get an idea of where all the space goes:

OK, so maybe I’ve been a touch facetious, but the point is that the majority of the files you can see in my developer directory aren’t needed. You can literally just delete them outright and Xcode will recreate the bits it actually needs when you next plug an iOS device in.


If you want to clear out individual simulator directories you can, but honestly the easiest thing to do is zap the device support directories – they will usually be well over half the used space.

Here’s how to do it:

  1. Right-click one of the big files GrandPerspective found – it will be called dyld_shared_cache_arm64 – and choose Reveal In Finder.
  2. In Finder, hold down the Cmd key and press the Up cursor key a few times until you finally have a folder called “iOS DeviceSupport” selected.
  3. Go back into that folder and you’ll see it has directories for iOS version numbers, e.g. 9.3.5 (13G36), 10.3.2 (14F89), and 10.3.3 (14G60).
  4. Select all of them, delete them, then empty the trash.
  5. Plug in your iOS devices then launch Xcode so it can download the symbols you actually need.
  6. Feel smug.

Isn’t there a better way?

It’s understandable that Xcode needs some device support in order to function correctly. However, its insistence on keeping all device support is unhelpful, and it would be great to see some work being done to have this trimmed automatically.

For example, would it be so bad for Xcode to scan its device support every time it launches, and say “well, they haven’t connected one of these in three months; let’s scrap it”? It could even be an option that’s disabled by default if Apple think so many want old device support around – but at least give the rest of us the chance to have Xcode use up less than 50GB.

Xcode: I love you, but I hope you’ll consider this an intervention and stay off the carbs in the run up to Xcode 10.

And finally, in case you were curious…

Xcode Update Windows 10

As difficult as it is to weigh one version of Xcode against another because their contents differ, it’s deeply unfair to weigh one IDE against another – what Apple chooses to bundle and what Google chooses to bundle bear little to no relation.

Still, admit it: you’re a teensy bit curious how Xcode stacks up against Android Studio, which is the tool our Android counterparts rely on for building apps.

Well, to satisfy your curiosity if nothing else, let me re-make that table…

Xcode 5.02.05 GB4.37 GB
Xcode 6.02.62 GB5.18 GB
Xcode 7.03.85 GB7.79 GB
Xcode 8.04.41 GB9.97 GB
Xcode 9.05.37 GB10.41 GB
Android Studio 2.3486MB861MB

In the words of Matthew Firlik, I don't think there's anything more to be said about that.

SPONSORED Join a FREE crash course for iOS devs who want to become complete senior developers — from October 18th to 24th. Learn how to apply iOS app architecture patterns through a series of lectures and practical coding sessions.

Cydia Impactor: Sideload iOS Apps on Windows/MAC Without Xcode & Without Jailbreak: We can side-load an iOS App in our iPhone/iPad using Xcode; but that limits this to a MAC Computer. Now in this post we are going to discuss a great tool ‘Cydia Impactor’ which eliminates the requirement of Xcode for the side-loading process.

So read more to get to know about the process to Sideload iOS(iPhone/iPad) Apps on Windows/MAC Computer Without Xcode With Cydia Impactor No Jailbreak Required. Also read: Download Tweakbox For iOS 10.1.1/10.2/10.1/10/9+(iPhone/iPad). The best thing about this process is that it can be performed using either of Windows or MAC Computer and also no jailbreak is require for this amazing procedure.

The tool ‘Cydia Impactor’ is still in beginning stages of post development part so in case you get any issues while using this tool do report.

Sideload iOS Apps on Windows/MAC[iPhone/iPad] Without Xcode Steps to Use Cydia Impactor

Not delaying any further following is the process to Sideload iOS Apps on Windows/MAC Computer Without Xcode With Cydia Impactor No Jailbreak Required.

Before moving forward into our main topic you may also likes to check this article which is updated from iOS 9, 9.1, 9.2, 9.2.1, 9.3, 9.3.1, 9.3.2, 9.3.3, 9.3.4, 9.3.5 to iOS 10.2, 10.1, 10.1.1, iOS 10.0.3/10.0.2 versions of iPhone/iPad and many more devices here is the tutorial to check out. have look on this Download GBA4iOS for iOS 10.2/10.3/10.1/10/9+ iPhone/iPad to get lot apps and emulators.

  • First of all make sure that you have the latest iTunes software installed on your Windows/MAC PC/Computer.
  • Now download ‘Cydia Impactor’ tool from the following link: []
  • Make sure that you choose the correct OS while downloading Cydia Impactor.

Sideload iOS Apps No Xcode With Cydia Impactor

  • Extract the contents of the package and save them somewhere on your machine.
  • Now you require a .ipa file of the application that you want to install on your iPhone/iPad through Cydia Impactor. Kindly be aware that DEB files don’t work with Cydia Impactor.
  • Next step is to connect your iPhone/iPad to your Windows/MAC PC.
  • Now go to the files which you extracted from the package in fourth step and run the Cydia Impactor executable file.
  • Thereafter once Cydia Impactor is active then select your iDevice from the drop down menu of the window of Cydia Impactor.
  • Now drag and drop the .ipa file into Cydia Impactor window.
  • You will be asked now login credentials of an Apple Developer id. Free or paid both will work. You can make Apple Developer id from the following link: [] and clicking on ‘Account’ option in the webpage that loads up.
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Sideload iOS Apps no Jailbreak required (iPhone/iPad)

  • Now after entering the details click on OK.
  • Kindly note that sign in with free developer account will cause the app’s certificate to expire in 7 days. So after 7 days of this profile you will be requiring to repeat the above process. However paid Apple Developer account causes the certificate to remain valid for a year.
  • When you receive a dialogue warning advising that any existing Apple Developer certificate will be revoked and replaced, select OK to continue.
  • Now Cydia Impactor will get the relevant certificate from Apple’s Developer Portal. It may take some time. Be patient.
  • Once the application has been side-loaded you will see the icon of the app on your home screen. Do trust the profile of the app by going to Settings -> General -> Profiles before launching it.

Also check: Download NBA 2K17 Game Apk App for Android Mobiles/Tablets.

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How to Sideload iOS Apps for iPhone/iPad with Windows/MAC Computer Sideload iOS Apps No Xcode & No Jailbreak

Xcode Update Windows 10

So folks that was all regarding the process to Sideload iOS Apps on Windows/MAC Without Xcode With Cydia Impactor No Jailbreak Required.

Xcode Update Windows 8

Also check the following interesting posts:

  • Multiple Social Media Accounts/Clone Apps Cydia Tweak for iOS.
  • Download Happy Chick Emulator for iOS 10.1/10.2/10+(iPhone/iPad).

Update Xcode 7.3 Windows


Xcode 7.3 Update Windows

In case you get any issues or have any queries regarding the process feel free to comment and we will get back to you with required answers on priority basis.